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Reference
Choose a starter. Plan your upgrades.
A source-based guide to early-game PokéSurvivor choices.
Compare four starter candidates, check upgrade costs and explore a setup before spending your in-game coins.
Browse the guide
Add up coin costs for target levels with prerequisites and caps.
Inspect how target upgrades and natures change candidate stats.
Explore single-hit damage for supported special moves.
Review in-run criteria checklist required to unlock card evolutions.
Four starters, different starting points
These are neutral-nature, zero-upgrade baselines from the local source snapshot. The order follows the source candidate list, not a performance ranking. Abilities and equipment are not included.
| Starter | Type | HP | Speed | Phys Coeff | Spec Coeff | Default move |
|---|---|---|---|---|---|---|
| Litten | Fire | 90 | 107 | 1.06 | 1.03 | Ember |
| Torchic | Fire | 90 | 97 | 1.03 | 1.08 | Ember |
| Sobble | Water | 92 | 107 | 0.92 | 1.08 | Water Gun |
| Slowpoke | WaterPsychic | 110 | 84 | 1.06 | 0.92 | Confusion |
Litten and Torchic start with the same move but have different speed and special-attack coefficients. Sobble starts with Water Gun. Slowpoke has a higher base HP and lower speed in this group. Use these differences to choose what to inspect next, rather than treating any single number as overall strength.
How to choose your starter
Start with what you own
Check your available Pokémon and that Pokémon’s existing upgrades. Upgrades are stored per character, so changing your candidate does not transfer another Pokémon’s purchases.
Match the move to the setup
The three default moves covered here use special attack. A different starting move, ability or item can change the relevant conditions; the current model does not cover every combination.
Price the next change
Enter current and target upgrade levels to see the additional coin cost. Compare a small change first, rather than assuming every upgrade is necessary.
Plan one change at a time
Upgrade budget
Add up the cost of moving from your current levels to your targets, with level caps and prerequisites included. For example, Attack 0→5 costs 840 in-game coins in the source snapshot.
Setup baseline
Choose a candidate and nature, then inspect how the target upgrades change the modeled stats.
Direct hit and move evolution
Explore one supported default move under explicit target and weather assumptions. Then check which conditions are missing for its evolution.
Know what the numbers mean
The guide explains rules from a local source snapshot. Calculator outputs describe the inputs you enter; they are not predictions of overall combat performance or survival.
Free to read and calculate
Read the guide and use the supported calculators without signing up or buying a membership.
Starter guide FAQ
How should I choose a starter?▶
Is this a complete Pokémon Survivor tier list?▶
Are upgrade costs shown in real money?▶
Do permanent upgrades carry over to another Pokémon?▶
What does the damage calculator include?▶
When is a move ready to evolve?▶
Do I need an account or a save file?▶
Is the guide free to use?▶
Make your next upgrade a deliberate choice
Start with your current setup, change one assumption, and inspect the cost and modeled result.