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Getting started
Reference
Plan the setup before your next run
Plan permanent upgrades, inspect a starter setup and calculate a supported direct hit.
All inputs stay in your browser. Source label 6b6bde6e28; live game version unverified. Modeled values, not gameplay forecasts.
Select a starter and nature
The four candidates are a source-data comparison, not a strongest-to-weakest ranking. Upgrades are independent for each Pokémon; inputs here describe the selected candidate’s assumed setup.
What will your upgrades cost?
Enter current and target levels for one Pokémon. Setup and direct-hit results use your target upgrades.
- Total upgrade cost
- 0in-game coins
- Coins remaining
- 0in-game coins
- Upgrades changed
- 0of 15 upgrade types
| Upgrade | Current | Target | Cost | Next price |
|---|---|---|---|---|
| HP+8 HP / level · max 10 | 0 | 60 | ||
| Attack+4% / level · max 10 | 0 | 80 | ||
| Speed+3% / level · max 8 | 0 | 70 | ||
| Cooldown−3% interval / level · max 8 | 0 | 90 | ||
| Defense2% damage reduction / level · max 8 | 0 | 80 | ||
| Regeneration+0.2 HP/s / level · max 5 | 0 | 120 | ||
| Magnet+12% pickup radius / level · max 6 | 0 | 50 | ||
| Experience+5% / level · max 8 | 0 | 100 | ||
| Coins+8% settlement coins / level · max 8 | 0 | 120 | ||
| Repertoire+1 starting move · max 1 | 0 | 1,500 | ||
| Critical+3% critical chance / level · max 10 | 0 | 90 | ||
| Rerolls+1 reroll / level · max 5 | 0 | 150 | ||
| Bans+1 move ban / level · max 3 | 0 | 300 | ||
| Choose first moveSelect your first starting move · max 1 | 0 | 400 | ||
| Choose second moveRequires Repertoire · max 1 | 0 | 400 |
View all per-level coin prices +
Each level is rounded before costs are summed. Current level is excluded; target level is included. Attack 0→5 costs 840 coins.
- HP: 60 · 80 · 110 · 150 · 200 · 270 · 360 · 490 · 660 · 890
- Attack: 80 · 110 · 150 · 210 · 290 · 400 · 550 · 760 · 1,050 · 1,450
- Speed: 70 · 100 · 140 · 190 · 270 · 380 · 530 · 740
- Cooldown: 90 · 130 · 180 · 260 · 370 · 520 · 740 · 1,050
- Defense: 80 · 110 · 160 · 220 · 310 · 430 · 600 · 840
- Regeneration: 120 · 180 · 270 · 410 · 610
- Magnet: 50 · 70 · 100 · 140 · 190 · 270
- Experience: 100 · 140 · 200 · 290 · 410 · 580 · 820 · 1,160
- Coins: 120 · 170 · 250 · 370 · 530 · 770 · 1,120 · 1,620
- Repertoire: 1,500
- Critical: 90 · 130 · 180 · 250 · 350 · 480 · 680 · 950 · 1,330 · 1,860
- Rerolls: 150 · 240 · 380 · 610 · 980
- Bans: 300 · 570 · 1,080
- Choose first move: 400
- Choose second move: 400
No refunds are modeled. Choose second move requires Repertoire in both current and target setups.
What changes in this setup?
Selected starter, nature and target permanent upgrades. Neutral nature with zero upgrades is a calculation baseline.
- Maximum HP
- 92HP
- Movement speed
- 107source speed × upgrade
- Special attack × upgrade
- 1.08coefficient, not a ranking
- Physical coefficient
- 0.92
- Special coefficient
- 1.08
- Physical defense
- 40
- Special defense
- 40
- Cooldown multiplier
- 1
- Damage reduction (%)
- 0
- Regeneration (HP/s)
- 0
- Critical chance (%)
- 0
- Pickup radius
- 78
- Experience multiplier
- 1
- Coin multiplier
- 1
- Starting moves
- 1
Abilities, equipment, changed starting moves and temporary buffs are not included. A larger coefficient does not predict survival.
What does one direct hit deal?
Water Gun · default special move only. Results use target upgrades above.
- Non-critical direct hit
- 18HP per hit
- Expected hit
- 18with baseline critical chance
- Cast interval
- 0.44seconds
One-hit-per-cast damage rate: 40.909 HP/s
Raw hit 18.144 → rounded hit 18 · Critical hit 27
Attack coefficient ×1.08 · Attack ×1 · Mono-type ×1.2 · Matchup ×1 · Defense ×1 · Weather ×1
Projectiles: 1 · Pierce: 1. The damage rate assumes only one projectile hits one target per cast.
This bounded direct-hit model is not total combat DPS. Burn, other damage over time, shields, targeting and multiple-target hits are omitted.
What is missing for move evolution?
Reach move level 5 and take an in-run Attack card.
Permanent upgrades do not replace in-run stat cards. Meeting the prerequisites does not automatically grant the evolution card.
Sources and model scope
Four candidates, 15 permanent upgrades, 25 natures and three default special moves. Changed moves, TMs, abilities, equipment, temporary buffs, terrain, shields, damage over time and special bosses are outside this model.
Read sources and calculation method →
Required Notice: Copyright 2026 JPTER78 (source project). Source-rule extract: PolyForm Noncommercial License 1.0.0.